Mirage festival, Lyon 4-8th April 2018


This installation uses Augmenta tracking technology from Théoriz Studio and a VR headset in the same physical space to link the real and the virtual world. While a person is in a strange dark purple virtual world, real people walk around them on the floor covered with gravel.

People playing at Mirage festival

All the people around the VR user are represented as tall virtual avatars. Those avatars follow the position of the people around the VR player and also a timeline which dictates their behavior over time.

At start they randomly salute the player, which often makes salute back the avatar which also makes his real friends salute in return. Overtime the avatars behavior goes stranger, they avoid the look of the player by turning their head, then they all stare at him and finally they cover their ears as a strange bell tolls meaning they are desynchronizing from the real world and the experience ends.

The original concept came from Théoriz Studio and I was in charge of the experience development in Unity, the Art direction and a part of the mediation on-site.

Roles and skills

  • VR environment creation
  • User tracking
  • On-site installation
  • Unity
  • Arduino